The PIV items fill the hyper gauge, unless you already have a hyper active. So ideally, you want the hyper to end right after it cancels a bunch of stuff, so that the generated PIV fills your gauge. This is why I'm often going to a corner after using a hyper - I'm trying to delay collecting the PIV as much as possible.
...in general, this game is pretty wack, but I did enjoy it. Just don't expect survival to be hard, because it's... more than easy. You can get it here:
Oh yeah, it also lags like crazy on st3 boss. It wasn't that bad when I played it (OBS consuming resources made it run slower), but I still had slowdowns.
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